# Behaviors

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>1-Animated Decoration</td><td></td><td></td><td><a href="/files/Dlf9yopjof5flSCVVpwR">/files/Dlf9yopjof5flSCVVpwR</a></td><td><a href="/pages/6WwzAUqkxwtZKDQKvXMx">/pages/6WwzAUqkxwtZKDQKvXMx</a></td></tr><tr><td>2-Asker</td><td></td><td></td><td><a href="/files/PfaElPn1SHN34Rwor7lD">/files/PfaElPn1SHN34Rwor7lD</a></td><td><a href="/pages/UDOvlc63BTA8STCvuLm6">/pages/UDOvlc63BTA8STCvuLm6</a></td></tr><tr><td>3-Asset Spawner</td><td></td><td></td><td><a href="/files/kOCE7RwvpxoNg1XUuckQ">/files/kOCE7RwvpxoNg1XUuckQ</a></td><td><a href="/pages/l6ZxMZ7HRPfeoVpHhAvI">/pages/l6ZxMZ7HRPfeoVpHhAvI</a></td></tr><tr><td>4-Basic Plataform</td><td></td><td></td><td><a href="/files/VU3pECRh3Zpak6vLWA9b">/files/VU3pECRh3Zpak6vLWA9b</a></td><td><a href="/pages/sIxP2FrWfaaainxv33KT">/pages/sIxP2FrWfaaainxv33KT</a></td></tr><tr><td>5-Bird</td><td></td><td></td><td><a href="/files/QAqfq75epIe8AGbyqY02">/files/QAqfq75epIe8AGbyqY02</a></td><td><a href="/pages/Wuq9dMsNi5ubMN2IMSgn">/pages/Wuq9dMsNi5ubMN2IMSgn</a></td></tr><tr><td>6-Button</td><td></td><td></td><td><a href="/files/a5euEH2dftrvvrzfDLLU">/files/a5euEH2dftrvvrzfDLLU</a></td><td><a href="/pages/xSLawRIOh59ueqG7A8vS">/pages/xSLawRIOh59ueqG7A8vS</a></td></tr><tr><td>7-Citizen</td><td></td><td></td><td><a href="/files/SKXTiLL76zZMpaAPKZpo">/files/SKXTiLL76zZMpaAPKZpo</a></td><td><a href="/pages/AncaEIWLKXlfgZjscpbQ">/pages/AncaEIWLKXlfgZjscpbQ</a></td></tr><tr><td>8-Door</td><td></td><td></td><td><a href="/files/EoefqAj6eQpCGLjnQpbJ">/files/EoefqAj6eQpCGLjnQpbJ</a></td><td><a href="/pages/lkpl5OLGe7ZmeE1Wi5ym">/pages/lkpl5OLGe7ZmeE1Wi5ym</a></td></tr><tr><td>9-Farmer</td><td></td><td></td><td><a href="/files/bSSbJqx9kyGpKArN0UOq">/files/bSSbJqx9kyGpKArN0UOq</a></td><td><a href="/pages/Gy390L3e1ey4kS4SpaaY">/pages/Gy390L3e1ey4kS4SpaaY</a></td></tr><tr><td>10-Healer</td><td></td><td></td><td><a href="/files/uCy7e4PFwn4c2OA0jW12">/files/uCy7e4PFwn4c2OA0jW12</a></td><td><a href="/pages/GNdDdMhO8HNbdErqwF4g">/pages/GNdDdMhO8HNbdErqwF4g</a></td></tr><tr><td>11-Melee Enemy</td><td></td><td></td><td><a href="/files/1i4LKvewRWuLkfwJ1rWn">/files/1i4LKvewRWuLkfwJ1rWn</a></td><td><a href="/pages/At1uTP9sbUUP5ETIZtAz">/pages/At1uTP9sbUUP5ETIZtAz</a></td></tr><tr><td>12 - Message Broadcast</td><td></td><td></td><td><a href="/files/FQl7ecNDVsNp3SIDBzKt">/files/FQl7ecNDVsNp3SIDBzKt</a></td><td><a href="/pages/eHRWRuiW2udMRpJdSfTA">/pages/eHRWRuiW2udMRpJdSfTA</a></td></tr><tr><td>13-Multi</td><td></td><td></td><td><a href="/files/6sVeL9l2ojYsseSpZ13p">/files/6sVeL9l2ojYsseSpZ13p</a></td><td><a href="/pages/D7ax90BYbfOvEgyPVEUO">/pages/D7ax90BYbfOvEgyPVEUO</a></td></tr><tr><td>14-Plant</td><td></td><td></td><td><a href="/files/N6iLhh8eXIidNn8OkHwk">/files/N6iLhh8eXIidNn8OkHwk</a></td><td><a href="/pages/uIpiyGbG4Od6DZPVbPrL">/pages/uIpiyGbG4Od6DZPVbPrL</a></td></tr><tr><td>15 - Predator</td><td></td><td></td><td><a href="/files/QRljW0gsvIm1rSfjy9JL">/files/QRljW0gsvIm1rSfjy9JL</a></td><td><a href="/pages/xHm2UiGVW9yfzGXRyW8M">/pages/xHm2UiGVW9yfzGXRyW8M</a></td></tr><tr><td>16- Prey</td><td></td><td></td><td><a href="/files/fot59xct3Hb8dkb5q0Kb">/files/fot59xct3Hb8dkb5q0Kb</a></td><td><a href="/pages/Puillac4cA2CnciEpGP2">/pages/Puillac4cA2CnciEpGP2</a></td></tr><tr><td>17 - Replace Asset</td><td></td><td></td><td><a href="/files/YOwSwjGZ945DvyoPeRB0">/files/YOwSwjGZ945DvyoPeRB0</a></td><td><a href="/pages/v68v5InFuLNgofJeZAxV">/pages/v68v5InFuLNgofJeZAxV</a></td></tr><tr><td>18-Soldier</td><td></td><td></td><td><a href="/files/Ac2WtCHI3QXCTNvUcCh0">/files/Ac2WtCHI3QXCTNvUcCh0</a></td><td><a href="/pages/wP2ahbe22HLYRb6e1RZh">/pages/wP2ahbe22HLYRb6e1RZh</a></td></tr><tr><td>19 - Void</td><td></td><td></td><td><a href="/files/BfDD8N8dFztZqklVCdWF">/files/BfDD8N8dFztZqklVCdWF</a></td><td><a href="/pages/y42B2mn24X7SfzZWL4kv">/pages/y42B2mn24X7SfzZWL4kv</a></td></tr><tr><td>20- Timed Events</td><td></td><td></td><td><a href="/files/8JcUp3f5xsA2ZzymAETU">/files/8JcUp3f5xsA2ZzymAETU</a></td><td><a href="/pages/TuWiebvb6goxTSpeG6Gz">/pages/TuWiebvb6goxTSpeG6Gz</a></td></tr><tr><td>21-Visual FX </td><td></td><td></td><td><a href="/files/0s8PPWKoObCErbMRilnz">/files/0s8PPWKoObCErbMRilnz</a></td><td><a href="/pages/SZBkNLMHrxlsYsU2eKjR">/pages/SZBkNLMHrxlsYsU2eKjR</a></td></tr><tr><td>22 - Weather Switch</td><td></td><td></td><td><a href="/files/NN7C6tMyPHVO3BhXSnpb">/files/NN7C6tMyPHVO3BhXSnpb</a></td><td><a href="/pages/fpfoCf4iqdjg09RhSwta">/pages/fpfoCf4iqdjg09RhSwta</a></td></tr><tr><td>23 - Post Process Effects</td><td></td><td></td><td><a href="/files/OLxGDnS8JADbpEyTJRhY">/files/OLxGDnS8JADbpEyTJRhY</a></td><td><a href="/pages/9K916ZANJl0H8ZlqGcyr">/pages/9K916ZANJl0H8ZlqGcyr</a></td></tr><tr><td>24-Curio</td><td></td><td></td><td><a href="/files/lOsH1D80RbxisMBi9M0K">/files/lOsH1D80RbxisMBi9M0K</a></td><td><a href="/pages/Nq91xTgQroq7uTIxlMri">/pages/Nq91xTgQroq7uTIxlMri</a></td></tr><tr><td>25-Light </td><td></td><td></td><td><a href="/files/VDMxXKfau6oS5QKkLAo1">/files/VDMxXKfau6oS5QKkLAo1</a></td><td><a href="/pages/XLfQvaX6sWbMsSsRQYMz">/pages/XLfQvaX6sWbMsSsRQYMz</a></td></tr><tr><td>26 - Crowd Event</td><td></td><td></td><td><a href="/files/El7uhYdfOVSKfdbDfQlV">/files/El7uhYdfOVSKfdbDfQlV</a></td><td><a href="/pages/uLKTf2Q5INEVPgYa09nU">/pages/uLKTf2Q5INEVPgYa09nU</a></td></tr><tr><td>27-Actor Property</td><td></td><td></td><td><a href="/files/VUSbpfSBpmIVGwZCcn2v">/files/VUSbpfSBpmIVGwZCcn2v</a></td><td><a href="/pages/QZ7bnEKhZDToZGWZHEmv">/pages/QZ7bnEKhZDToZGWZHEmv</a></td></tr><tr><td>28- Audio Streaming</td><td></td><td></td><td><a href="/files/R9oxR0NiYgAJdyu6v4aA">/files/R9oxR0NiYgAJdyu6v4aA</a></td><td><a href="/pages/TK8ligKSyPzUOsrqzav4">/pages/TK8ligKSyPzUOsrqzav4</a></td></tr><tr><td>29 - Video Streaming</td><td></td><td></td><td><a href="/files/O29u73Mr7zvZBom7DlaD">/files/O29u73Mr7zvZBom7DlaD</a></td><td><a href="/pages/KPwtEFIiq57ZEtBJMhFD">/pages/KPwtEFIiq57ZEtBJMhFD</a></td></tr><tr><td>30- Instance Locker (Private/Partners/GMF)</td><td></td><td></td><td></td><td><a href="/pages/8vmLQq5ixFZXKpjftAIp">/pages/8vmLQq5ixFZXKpjftAIp</a></td></tr></tbody></table>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://sandbricks.gitbook.io/sandnet/gamemaker-logic/behaviors.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
