The Sandbox GameMaker

What is The Sandbox Game Maker?

The Sandbox Game Maker is a simple and easy-to-use tool, no-code, that allows you to design, test, and share experiences, such as games, within The Sandbox metaverse, whether you are an experienced game designer or not.

Game Maker offers a cost-free platform suitable for a variety of projects – from personal to educational, to commercial endeavors. It provides a suite of tools that include an intuitive design studio for crafting Experiences, a selection of templates to facilitate the learning of game logic or to accelerate the development of creative projects, and an extensive gallery showcasing the inventive works of the community, featuring standout submissions from Game Jams.

This no-code platform empowers you to design rich, interactive worlds without the need for programming knowledge. Utilize the array of blocks and assets available from VoxEdit to flesh out your virtual environment, devise engaging quests to direct player activity, and implement game logic to create interactive experiences that range from the straightforward to the sophisticated, all at your discretion.


The Creator Portal is your home base to grow as a creator of any skill or experience level. Bookmark and revisit for resource updates!



The Sandbox WebSite: []

Game Map: []

Create Experiences: [ []

Publish Experiences: []

Game Maker Fund: []


Welcome to The Sandbox Game's official documentation and help resource.




A quick summary would be...

  • It utilizes a block-based message system, allowing creators to develop game mechanics and logic by linking Logic to Assets and connecting them via messages. These connections can be made globally, locally within a specified range, by targeting specific actors, or through tags.

  • "Logic Elements" refer to the pre-built code blocks within the GameMaker used to establish the game's logic and functionality.

  • An "Asset" is an object or element crafted using VoxEdit and can be exported to The Sandbox's MarketPlace.

  • "Logic Parameters" denote the customizable settings available within each Logic Element (LE). These settings help tweak the behavior or properties of an object.

  • "Behaviors" are Logic Elements outlining the actions and interactions of game objects and can add interactivity to an asset.

  • "Components" are Logic Elements determining interactions about the objects and can provide information about the asset among other attributes.

  • A "Trigger" is an action or event that kickstarts a chain of events or in-game logic. It's the starting point of a logical sequence.

  • "Tags" are identifiers used to pinpoint specific actors targeted by a sent message. They establish relationships between objects in the GameMaker.

  • "Range" refers to the specific area, either spherical or rectangular, surrounding an Asset where certain Logic Elements or triggers can influence or interact with other objects. This defined area determines how far a specific behavior, component, or message can affect or be perceived by other Assets.

  • "Messages" in the GameMaker signify that an action took place. They link the action to its outcome in a logical sequence.

  • "Presets" are configurations for Logic Elements and their associated Assets. They enable developers to group Assets and save game logic with them, facilitating scalable and easier implementation in games.

More: [Logic System]

Understanding Multiplayer

  • Logic Elements Types: [MP], [SP], [Legacy]

    • Client Only & Single Player [SP] Logic Elements that work ‘locally’, meaning messages sent and received by them will only be sent to or received from other ‘local’ Behaviours and Components. The resulting changes in the experience will only occur for an individual player, even in a multiplayer experience.

    • Multi-player & Synchronized [MP] Logic Elements that work ‘globally’, meaning every message exchanged between actors happens for ALL players.

    • Legacy - Other Logic Elements transitioning from version 0.8 to 0.9 still need to have network elements implemented.

    More: [Understanding Multiplayer] [Multiplayer Performance]

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